行进 / 跑酷躲避
Stream Runner: Difficulty as a Speed Curve, UI Reduced to Two Buttons
A minimalist auto-runner case study: score equals distance, a one-obstacle-one-button mapping, and how a 0.6s dodge window keeps high speeds readable.
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A minimalist auto-runner case study: score equals distance, a one-obstacle-one-button mapping, and how a 0.6s dodge window keeps high speeds readable.