Stream Runner: Difficulty as a Speed Curve, UI Reduced to Two Buttons
行进 / 跑酷躲避

Stream Runner: Difficulty as a Speed Curve, UI Reduced to Two Buttons

A minimalist auto-runner case study: score equals distance, a one-obstacle-one-button mapping, and how a 0.6s dodge window keeps high speeds readable.

8-Ball Pool: One Drag, Two Modules, and a Full Rules Engine Behind Every Shot
物理射击

8-Ball Pool: One Drag, Two Modules, and a Full Rules Engine Behind Every Shot

A physics rebuild of 8-ball pool: drag distance folds into 18 power levels, all-stopped settlement keeps the rules trustworthy, and AI aim error keeps it alive.

Bubble Shooter: Aim Once, Score by the Cascade
射击解谜

Bubble Shooter: Aim Once, Score by the Cascade

A bubble-shooter teardown: aim angle folds into a column pick, 8-way pops raise density, and a ceiling drop every 10 shots makes pressure countable.

Three-Card Climb Lab: A Choice/Strategy Playground Where the Choice Space Is a Dial
策略决策成长 / 数值

Three-Card Climb Lab: A Choice/Strategy Playground Where the Choice Space Is a Dial

Pick 1 card per round; your stats auto-resolve against a guardian that grows each round. Sliders expose the choice space itself as the difficulty dial.

Organizing Combat Unit Behavior with State Machines
战斗状态机

Organizing Combat Unit Behavior with State Machines

This article dissects the state machine pattern for combat units, detailing how to decompose complex logic into independent state nodes. Readers will master constructing state transition tables to eliminate verbose conditional checks, enabling visual debugging and low-cost expansion while effectively resolving multi-behavior coupling challenges.

Football Kick: Compressing a Penalty Shootout into an Angle-by-Power Judgement Table
动作物理

Football Kick: Compressing a Penalty Shootout into an Angle-by-Power Judgement Table

A 5-round penalty duel compressed into an angle-by-power table: three judgement bands — miss zone, risk zone, sweet spot — rule goal, save or miss.

Gacha Simulation: Pity Mechanics and Probability Psychology
数值生成

Gacha Simulation: Understanding Pity Mechanics and Probability Psychology

This article deconstructs the structural differences between hard and soft pity systems, analyzing how probability psychology creates perceptual bias. Through simulation verification of gacha data, we reveal the impact of emotional thresholds on decision-making. This helps developers quantify the risks of pity strategies and optimize numerical design to enhance user retention and willingness to pay.

Grid Movement and Collision: From Rules to Implementation
网格物理

Grid Movement and Collision: From Rules to Implementation

This article deconstructs the layered mechanism for grid-based movement and collision detection, built upon grid coordinates and physics tags. It details the push-box displacement logic and blockage checks using an occupancy table and reachability model, providing a direct technical path from rule definition to code implementation to help readers master core physics interaction principles.

Failure as Progress: Balancing Permanent Growth and Anti-Farm Mechanics
Roguelike关卡

Failure as Progress: Balancing Permanent Growth and Anti-Farm Mechanics

A deep dive into Roguelike permanent growth scaling and anti-farming systems. Learn how to balance rhythm-based unlocks and numerical feedback to transform player frustration into a compelling progression loop, ensuring a fair and engaging strategy space.

Pacman City: Turning "Dodge the Ghosts" into Timed Route Planning
躲避解谜

Pacman City: Turning "Dodge the Ghosts" into Timed Route Planning

120 seconds, 3 lives, 323 dots: eat and dodge through a block-city maze, where the 8-second power-pellet reversal is the only rhythm switch that matters.

Penalty Kick: One Shot, Two Inputs, Five Rounds of Mounting Pressure
射击时机 / 反应

Penalty Kick: One Shot, Two Inputs, Five Rounds of Mounting Pressure

A minimal penalty shootout: angle and power feed a probability model, every miss scores for the keeper, and a five-round sprint decides the match.

Physics Cutting: Balancing Detection, Performance, and Precision
推荐动作

Physics Cutting: Balancing Detection, Performance, and Precision

A deep dive into physics cutting mechanisms, covering collision box, ray, and grid detection strategies. It details rigid and soft body slicing approaches and analyzes dynamic precision balancing based on cut count and physics budget, offering direct solutions to common issues like stuttering and clipping.

Página 1 de 2 · 20 posts
AnteriorPróxima